Introduction to the Stats and Growth System in RPG/ Adventure RPG

This basic stat and growth system is designed to provide a stable balance between character progression and gameplay. Throughout the game, character stats (such as HP, MP, ATK, DEF, Agility, etc.) increase as they level up, but in a controlled and gentle manner, avoiding too rapid or unbalanced growth.

Main Features:

  • Linear GrowthStats like HP and ATK follow a predictable progression, allowing the player to see a steady improvement in their character's abilities without drastic surprises.
  • Smooth Quadratic Growth: Some secondary stats, such as MP or DEF, grow somewhat more significantly as levels progress, but without becoming as abrupt as an exponential formula.
  • Logarithmic Growth: Minor stats, like Luck or Agility, grow slowly, preventing them from becoming too powerful too quickly, keeping the game challenging.

Advantages of the System:

  1. Stability in Progression: This system ensures that characters don't become too strong at low levels or unbalanced at high levels. Players will see a steady, fine-tuned growth in their stats, creating a fair and balanced difficulty curve.
  2. Ease of Adjustment: While the system is basic, it can be easily modified to suit different playstyles. If at any point you wish to change the growth rate of a stat, you can adjust the factors in the formulas (such as multipliers or constants) without affecting the overall balance of the game.
  3. Optimization for the Game: The formulas are designed to create a satisfying gameplay experience, where characters feel more powerful as they progress through the game, but without losing the challenge and without the stats system becoming too complex.

Limitations:

  1. Limited Scalability: This system is basic and does not include advanced features such as deep stat customization skills or complex buff/debuff systems. While it may fit well into standard RPG games, it is not suitable for titles that require highly complex or dynamic stat progression.
  2. Predictable Growth: The proposed formulas are not as variable as in more complex systems. If you are looking for a system that allows for random or personalized growth for each player, this basic system may not be enough.

Can It Be Expanded?

Yes, this system can be expanded in several areas, such as the addition of buffs and debuffs, skill systems, passive effects, and special modifiers. However, the foundation of this system is intentionally simple, so any expansion must be done carefully to avoid unbalancing stats or gameplay.

Conclusion:

This growth and stats system is an ideal choice for RPG projects looking for a simple and stable balance of character progression, without unnecessary complications. It can be easily adjusted and adapted to the needs of the project, and offers a solid foundation for creating RPG games that require a straightforward and accessible approach.

 


License Documents:

https://docs.google.com/document/d/1SXNGOOJgMsIB1vqMn4RNWPQsT33UX9Tq/edit?usp=dr...

 FAQs // Discord Channel:

 https://discord.gg/CTC4Usbd

GDevelop: 

https://gd.games/game2dom/basic-rpg-exp--system

Asset Credits:

Tiny RPG - Battle Kit 1 by tiopalada

 

Updated 9 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorGame2DOM
Made withGDevelop
LinksDiscord

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BASIC RPG EXP. System by Game2DOM.rar 602 kB

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